FILIPPOU, J.; CHEONG, C.; CHEONG, F. A Model to Investigate Preference for Use of Gamification in a Learning Activity. Australasian Journal of Information Systems, Australia, v. 22, 2018. DOI: 10.3127/ajis.v22i0.1397. Disponível em: https://ajis.aaisnet.org/index.php/ajis/article/view/1397. Acesso em: 21 nov. 2024.